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Klip VR for Schools
In this digital era, we have an opportunity to enable better knowledge through Virtual Reality (VR) as a next step for the evolution
of education. Klip VR experiences are dedicated to bringing enriched Virtual Educational Field Trips & Expeditions to every school. An Experience that is unforgettable and develops the ART OF IMAGINATION in a learner.
education.
Klip VR Virtual learning experiences allow learners to go beyond the physical boundaries of your classrooms - be it walking on the moon, or diving
to the depth of ocean or taking a journey inside the human body, which otherwise are impossible to visit in person, thereby amplifying the knowledge and understanding of the world around them with core focus to building curiosity, fact retention, visual learning, making learners future ready.
Our VR experiences inspire a whole new generation of young learners, ready to innovate and change the world.
Klip VR has been designed for educators and learners to provide an immersive VR experience to invoke a sense of curiosity and help
them understand concepts in real time through virtual learning. Acting as an aid to the curriculum, our young learners can explore,
develop and grow in ways they could never imagine before.
Create magic in your classroom, come learn the KLIP VR way!
Klip VR in Education Introducing Virtual Reality for Learners
Virtual Reality (VR) brings students to another world, another level of understanding, right inside the classroom. All students learn at a
different pace and in different ways. Some are visual learners; others work best with hands-on stimulation or verbal commands. Klip VR is an immersive learning and experience tool that creates a deeper understanding and engagement with the focused objectives by:
Providing a better sense of place: Students learn about a subject by living it.
Offering scaled learning experiences: It allows students to understand how things work based on practical experience, with no limitation to several things they can do in a virtual world.
Learning by doing: Provides an opportunity for active learning rather than passively reading.
Invoking an emotional reaction: Engage students the whole time, making experiences memorable forever.
Developing Ambition: Unlocks imagination by creating a desire to achieve ambition
Promoting Creativity and Curiosity: Virtual reality education puts the power in the hands of the learner. They can make decisions and adjustments in the alternate “universe.” Students experiment with their creativity, prompted by their curiosity about
how things work.
All these factors link to critical thinking and increased retention. The entire experience brings learning to another level of
understanding and knowledge.